“THE FAR REACHING TENTACLES OF N’RYGOTH,” Part Four…
It’s the long awaited return of the Rat Queens, and Wiebe isn’t pulling any punches. Tentacled demons have overrun Palisade, and the Queens seem to be losing their grip on reality. Having been separated, this issue focuses on the group pulling themselves together and trying to determine exactly what it is they’re up against. Despite the fact that everything sucks, the town has been reduced to little more than rubble, and the streets are running red with blood, there’s still room for witty dialogue, character insights, and even a little sex. Wiebe continues to weave a story that remains equal parts interesting and entertaining. Each issue reads like a well-run gaming session you don’t want to end, and (as a long time role-player) I can honestly say that if he runs his games like he writes his comics, I would be delighted to play in any campaign with Wiebe as the DM.
Now, let’s address the elephant in the room, yes? This is Sejic’s first issue as illustrator, and he killed it. Rat Queens has a very distinct style, and Sejic stepped up to the plate like he owned the field. Anyone familiar with his previous work shouldn’t be surprised that he was up to the task artistically; his portfolio speaks for itself. It is always, however, a little nerve-wracking when a new artist steps in on a beloved title. While it is obvious that the artist for issue #9 is not the same as the artist who drew the previous 8 issues, the artwork flows almost seamlessly from one issue to the next. Sejic did a masterful job of maintaining the feel of the Rat Queens’ previous issues while adding his own distinct style to the art. His backgrounds are detailed (but unobtrusive), the characters are unmistakable and emotive, and his proportions are largely on point. Truly solid work.
If you were one of the people worried about the fate of this awesome title given the personal issues of its previous illustrator, don’t be. Rat Queens is going to be just fine.
The Verdict: 8.0/10